Sprint #23 - 2/29 to 3/14


I've been working through the editor, trying to find a good way to wire everything together. Turns out, there are a lot of different types of blocks and not just a lot of blocks. That makes it tricky to do things in an organized way. I think I've figured out something though, but haven't gotten it implemented yet. If I make everything an instance (meaning I need to duplicate the tile graphics) then I can just use the instance ID to pass around what the user is doing. It'll also give me a place to attach the autotile code. It does involve a lot of tedious copy-pasting though.

Hopefully by next time I can actually show off a capture of placing blocks.

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