Sprint #23 - 2/29 to 3/14
Xana » Devlog
I've been working through the editor, trying to find a good way to wire everything together. Turns out, there are a lot of different types of blocks and not just a lot of blocks. That makes it tricky to do things in an organized way. I think I've figured out something though, but haven't gotten it implemented yet. If I make everything an instance (meaning I need to duplicate the tile graphics) then I can just use the instance ID to pass around what the user is doing. It'll also give me a place to attach the autotile code. It does involve a lot of tedious copy-pasting though.
Hopefully by next time I can actually show off a capture of placing blocks.
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Xana
A gameboy-style puzzle-platformer
Status | Released |
Author | Sepia Mage |
Genre | Puzzle |
Tags | 2D, Cute, Female Protagonist, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- One yearApr 26, 2020
- Sprint #26 - 4/11 to 4/25Apr 12, 2020
- Sprint #25 - 3/28 to 4/11Mar 29, 2020
- Sprint #24 - 3/14 to 3/28Mar 15, 2020
- Sprint #22 - 2/15 to 2/29Feb 16, 2020
- Sprint #21 - 2/1 to 2/15Feb 03, 2020
- Sprint #20 - 1/18 to 2/1Jan 19, 2020
- Sprint #19 - 1/4 to 1/18Jan 19, 2020
- Sprint #18 - 12/21 to 1/4Dec 21, 2019
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