Sprint #24 - 3/14 to 3/28
Xana » Devlog
Progress! A little anyway. It's been a bit hectic recently as the company I work for is now in work-from-home mode for at least a month. That doesn't actually bother me much, but it's taken some time to get adjusted (and I'm not really there yet). Anyway, next week is GDC, and since I won't be there physically, I intend to sit at home and watch the live streams and work on Xana (though I also have another idea I want to explore a bit).
As for next steps, I need to get the rest of the tiles wired up to the placeholder system, and then I need to either work on the serialization system or the autotile or item cycling system.
Get Xana
Download NowName your own price
Xana
A gameboy-style puzzle-platformer
Status | Released |
Author | Sepia Mage |
Genre | Puzzle |
Tags | 2D, Cute, Female Protagonist, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- One yearApr 26, 2020
- Sprint #26 - 4/11 to 4/25Apr 12, 2020
- Sprint #25 - 3/28 to 4/11Mar 29, 2020
- Sprint #23 - 2/29 to 3/14Mar 01, 2020
- Sprint #22 - 2/15 to 2/29Feb 16, 2020
- Sprint #21 - 2/1 to 2/15Feb 03, 2020
- Sprint #20 - 1/18 to 2/1Jan 19, 2020
- Sprint #19 - 1/4 to 1/18Jan 19, 2020
- Sprint #18 - 12/21 to 1/4Dec 21, 2019
Leave a comment
Log in with itch.io to leave a comment.