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Devlog
One year
April 26, 2020
by
Sepia Mage
According to the list of devlogs, I've been working on Xana for a full year now. Technically, it's been longer than that though, since I only started the devlogs when I started working towards a "rele...
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Sprint #26 - 4/11 to 4/25
April 12, 2020
by
Sepia Mage
#sprint planning
So the end of this sprint will mark the end of one year of me trying to make this game. I'll go more in to that next time though. For now, I'm having a lot of trouble bringing myself to dive back in t...
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Sprint #25 - 3/28 to 4/11
March 29, 2020
by
Sepia Mage
#sprint planning
I made some progress on the editor, but not as much as I hoped. I ran in to a problem with the serialization. I wanted to make it so that you could share the level via a copy-pastable string since tha...
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Sprint #24 - 3/14 to 3/28
March 15, 2020
by
Sepia Mage
#sprint planning
Progress! A little anyway. It's been a bit hectic recently as the company I work for is now in work-from-home mode for at least a month. That doesn't actually bother me much, but it's taken some time...
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Sprint #23 - 2/29 to 3/14
March 01, 2020
by
Sepia Mage
#sprint planning
I've been working through the editor, trying to find a good way to wire everything together. Turns out, there are a lot of different types of blocks and not just a lot of blocks. That makes it tricky...
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Sprint #22 - 2/15 to 2/29
February 16, 2020
by
Sepia Mage
#spring planning
Well, I didn't quite get it ready in time to show it off, but I've gotten the first steps done on the editor. Right now you can press ESC to switch to the menu of things to place and ESC again to swit...
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Sprint #21 - 2/1 to 2/15
February 03, 2020
by
Sepia Mage
#sprint planning
I'm starting to reconsider the notion of just putting all the editor blocks on a separate full page. GameMaker isn't great at fancy UIs, so keeping it simple might be best, at least for now, and it mi...
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Sprint #20 - 1/18 to 2/1
January 19, 2020
by
Sepia Mage
#sprint planning
Hmm... I just realized I never hit publish on the previous devlog. Anyway, I started putting the editor block selector together, but I ran in to a problem. There are too many blocks/items to fit nicel...
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Sprint #19 - 1/4 to 1/18
January 19, 2020
by
Sepia Mage
#sprint planning
I'm back from holiday travel and visiting family. Predictably, I didn't have time to work on Xana. This sprint though, I want to get the block palette added to the editor since I finally have a good i...
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Sprint #18 - 12/21 to 1/4
December 21, 2019
by
Sepia Mage
#sprint planning
Happy Holidays everyone! See yall next year...
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Sprint #17 - 12/7 to 12/21
December 08, 2019
by
Sepia Mage
#spring planning
I've been spending a lot of my dev time this sprint trying to figure out where to put the palette and how to access it, and I haven't come up with a great solution. I think I'll drop the option to ove...
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Sprint #16 - 11/23 to 12/7
November 24, 2019
by
Sepia Mage
#sprint planning
Got started on the editor, although I didn't really make much progress. That said, I can at least tick off the following. Add a new room for the editor. Add a button to the menus to access the edito...
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Sprint #15 - 11/09 to 11/23
November 10, 2019
by
Sepia Mage
#sprint planning
Well, the internet installers have failed to show up twice now. We're looking at other providers, but in the mean time, things are still not really settled enough for me to really put in much work on...
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Sprint #14 - 10/26 to 11/09
October 28, 2019
by
Sepia Mage
#sprint planning
Ok. I am technically moved in to my new apartment, though everything is still in boxes. I need to get back to work on this though. I think, rather than trying to get the levels fixed up further, I wan...
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Sprint #13 - 10/12 to 10/26
October 13, 2019
by
Sepia Mage
#sprint planning
Sorry, but I still don't have much to report. I should be moved into the new apartment by the end of this sprint, but only just, so it's still unlikely I'll be getting much work done. My commute shoul...
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Sprint #12 - 9/28 - 10/12
September 29, 2019
by
Sepia Mage
#sprint planning
A day late again. Sorry, I still don't have any updates, but I want to keep posting these so I at least maintain that habit...
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Sprint #11 - 9/14 to 9/28
September 16, 2019
by
Sepia Mage
#sprint planning
Oops. I thought this was next week. Good thing I checked. Anyway, it looks like I'm going to be fairly busy most weekends for the next month or two (I'm moving to a new apartment as well as trying to...
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Sprint #10 - 8/31 to 9/14
September 01, 2019
by
Sepia Mage
#sprint planning
I'm back, but somewhat exhausted. Also, I have more IRL stuff to do next weekend, so I don't think I'll get a whole lot done this sprint either. That said, I'll try and get some more work done on the...
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Sprint #9 - 8/17 to 8/31
August 17, 2019
by
Sepia Mage
#sprint planning
From last sprint: Add the options to the save file. Done. All the config options, including the palette, are saved in the config.ini Add one new room off the straight path. Done. See the screen cap. T...
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Sprint #8 - 8/3 to 8/17
August 03, 2019
by
Sepia Mage
#sprint planning
How'd it go this week? Add menu options for the new things I've been working on. Accessibility options Done. I'm sure I'll have more options to add later, and I may need to find a better way to organi...
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Sprint #7 - 7/22 to 8/3
July 24, 2019
by
Sepia Mage
#sprint planning
Oops. I forgot to post this yesterday. Implement the new control scheme. I got all this implemented. I think the next step will be to add these as options in game so it'll be easier to test thoroughly...
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Sprint #6 - 7/8 to 7/22
July 09, 2019
by
Sepia Mage
#sprint planning
Well, that was an unproductive couple of weeks, but let's go through the list. Decide on which control scheme to use for cutting the ropes. This may involve some prototyping, but I don't intend to ful...
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Sprint #5 - 6/24 to 7/8
June 25, 2019
by
Sepia Mage
#spring planning
Another two weeks down. Not as much progress as I'd like, but still progress, and that's the important thing. Add an accurate in-game timer. I've added a timer that counts real time for each frame whe...
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Sprint #4 - 6/10 to 6/24
June 11, 2019
by
Sepia Mage
#sprint planning
Another two weeks have gone by. How's it going? Test up and down screen transitions. Check out the attached gif. Controller support - Using the controller shouldn't require any special input from the...
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Sprint #3 - 5/27 - 6/10
May 28, 2019
by
Sepia Mage
#sprint planning
Progress! Well, at least some. While that turned out to be less than difficult than I thought, at the same time this was a rather unproductive couple of weeks for a number of reasons. I think the bigg...
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Second Sprint - 5/13 to 5/27
May 14, 2019
by
Sepia Mage
#sprint planning
Hello everyone. Welcome back. So how'd the first sprint go? Pretty well actually: Set up a Patreon page. Done. Check me out at https://www.patreon.com/sepiamage ! Actually, there's not much there, an...
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First sprint
May 01, 2019
by
Sepia Mage
#sprint planning
Hello everyone. As I mentioned in the road map, a giant list of unsorted bullet points isn't a great way to actually make progress on a project, so I'm going to try working in two week sprints. This t...
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Roadmap
April 30, 2019
by
Sepia Mage
#roadmap
Hello everyone. I'm going to be doing some more work on Xana in the coming months, getting it ready for a full release. While I think the game jam version is quite good, I don't feel like it's quite g...
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Bug fixing
March 31, 2019
by
Sepia Mage
A couple of bug fixes and game play tweaks here: When you cut overlapping ropes, you will now cut the rope you aren't on first instead of cutting both. If you want to then cut the rope you're on, you...
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