Sprint #16 - 11/23 to 12/7
Xana » Devlog
Got started on the editor, although I didn't really make much progress. That said, I can at least tick off the following.
- Add a new room for the editor.
- Add a button to the menus to access the editor.
- Add a play-from-code room.
- Add a button to the menus to play shared levels.
I also spent a bit of time thinking about how to implement the serializer. I need to get some of the basics of the editor in place to be able to make something workable for that though.
Also, I predict that the UI and UX for the editor is going to turn out to be the hardest part. I can't really imagine a good way to handle the various palettes a user will need easy access to.
For this sprint, I'll continue working through the list I posted last time.
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Xana
A gameboy-style puzzle-platformer
Status | Released |
Author | Sepia Mage |
Genre | Puzzle |
Tags | 2D, Cute, Female Protagonist, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
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- Sprint #24 - 3/14 to 3/28Mar 15, 2020
- Sprint #23 - 2/29 to 3/14Mar 01, 2020
- Sprint #22 - 2/15 to 2/29Feb 16, 2020
- Sprint #21 - 2/1 to 2/15Feb 03, 2020
- Sprint #20 - 1/18 to 2/1Jan 19, 2020
- Sprint #19 - 1/4 to 1/18Jan 19, 2020
- Sprint #18 - 12/21 to 1/4Dec 21, 2019
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