Second Sprint - 5/13 to 5/27


Hello everyone.

Welcome back. So how'd the first sprint go? Pretty well actually:

  • Set up a Patreon page.
    • Done. Check me out at https://www.patreon.com/sepiamage! Actually, there's not much there, and there probably won't be any time soon. I don't really have anything much to offer Patreon supporters right now.
  • Replace all the graphics with grey-scale copies.
    • Done. 
  • Set up an extra surface to draw to.
    • Done. This was easier than I expected. One object controls the extra surface and calls the shader.
  • Write a recoloring shader.
    • Done.  The color replacing is done with a simple cubic equation that maps the uniform grey ramp to the desired colors. A function call recalculates the coefficients for these equations. This can be called at any time really, but I only plan on switching colors from the options menu.
  • Make an in-game menu to control the shader.
    • Not done. I couldn't really decide on how the menu should work. Specifically, I couldn't work out a good way to fit a dozen sliders (RGB for each of the four shades) on one screen, which means RGB sliders are probably not a good solution. Well, I plan on giving all the menus some polish later, so I'm not too worried about this.

For the next sprint then, I want to focus on the screen transitions. Besides that the color replacement shader broke the level select menu. While I intend to redo it later, I need to figure out what's wrong with the current setup. So:

  • Fix the level select menu.
  • Make it possible to leave the screen in directions other than right.
  • Make a smooth screen transition between the rooms.

I suspect this is going to be a bit more complicated than the shader, so I'll leave it at that for now. I'll report back on May 27th.

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