Sprint #3 - 5/27 - 6/10
Xana » Devlog
Progress! Well, at least some. While that turned out to be less than difficult than I thought, at the same time this was a rather unproductive couple of weeks for a number of reasons. I think the biggest challenge here is going to be staying motivated.
So, last sprints goals were:
- Fix the level select menu.
- Got it working. I'm still not entirely sure what was wrong, but I changed how the surfaces were being drawn and it works now.
- Make it possible to leave the screen in directions other than right.
- You can go left now. Theoretically, you can go up and down too, but I haven't actually tested that out yet.
- Make a smooth screen transition between the rooms.
- The scrolling transition works pretty well. It probably needs some tweaking, and I need to put the blink transition back in for certain things like resetting a level or going to the menu. Also, it makes it really obvious that the levels don't fit together seamlessly. That wasn't really a design goal to begin with, but if I want the scrolling transitions, I'll have to fix that somehow.
For the next sprint:
- Test up and down screen transitions.
- Controller support - Using the controller shouldn't require any special input from the player.
- Handle controller input on the initial control mapping.
- Add the control-toggle accessibility option.
- Keybind safeties - Don't allow CTRL to be bound in the HTML build.
Edit: Oh, I forgot to mention. This weekend is the Extra Credits Game Jam, which I'll be taking part in.
Get Xana
Download NowName your own price
Xana
A gameboy-style puzzle-platformer
Status | Released |
Author | Sepia Mage |
Genre | Puzzle |
Tags | 2D, Cute, Female Protagonist, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- One yearApr 26, 2020
- Sprint #26 - 4/11 to 4/25Apr 12, 2020
- Sprint #25 - 3/28 to 4/11Mar 29, 2020
- Sprint #24 - 3/14 to 3/28Mar 15, 2020
- Sprint #23 - 2/29 to 3/14Mar 01, 2020
- Sprint #22 - 2/15 to 2/29Feb 16, 2020
- Sprint #21 - 2/1 to 2/15Feb 03, 2020
- Sprint #20 - 1/18 to 2/1Jan 19, 2020
- Sprint #19 - 1/4 to 1/18Jan 19, 2020
- Sprint #18 - 12/21 to 1/4Dec 21, 2019
Leave a comment
Log in with itch.io to leave a comment.