Sprint #7 - 7/22 to 8/3
Xana » Devlog
Oops. I forgot to post this yesterday.
- Implement the new control scheme.
- I got all this implemented. I think the next step will be to add these as options in game so it'll be easier to test thoroughly.
- Start cleaning up the forest levels. Getting at least a couple done would be nice.
- I actually got a few of these done although I'll need to make a second pass to really fix up some aesthetic details.
I'm finding it really hard to stay motivated to work on level design, so I think I'll work on something else this time. Also, I'm going to change the sprint timing to end on Saturdays starting this sprint. That way, things will be better timed to take part in Screenshot Saturdays. Anyway, for this sprint the goal is just:
- Add menu options for the new things I've been working on.
- Accessibility options
- Colors (although it'd be a stretch to get the custom color option in this time)
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Xana
A gameboy-style puzzle-platformer
Status | Released |
Author | Sepia Mage |
Genre | Puzzle |
Tags | 2D, Cute, Female Protagonist, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- One yearApr 26, 2020
- Sprint #26 - 4/11 to 4/25Apr 12, 2020
- Sprint #25 - 3/28 to 4/11Mar 29, 2020
- Sprint #24 - 3/14 to 3/28Mar 15, 2020
- Sprint #23 - 2/29 to 3/14Mar 01, 2020
- Sprint #22 - 2/15 to 2/29Feb 16, 2020
- Sprint #21 - 2/1 to 2/15Feb 03, 2020
- Sprint #20 - 1/18 to 2/1Jan 19, 2020
- Sprint #19 - 1/4 to 1/18Jan 19, 2020
- Sprint #18 - 12/21 to 1/4Dec 21, 2019
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