Sprint #8 - 8/3 to 8/17
Xana » Devlog
How'd it go this week?
- Add menu options for the new things I've been working on.
- Accessibility options
- Done. I'm sure I'll have more options to add later, and I may need to find a better way to organize these if there gets to be too many, but this is good for now.
- Colors (although it'd be a stretch to get the custom color option in this time)
- No custom colors, but you can now cycle through the palettes I've added in game. I don't really have a good idea how to manage custom colors.
- Accessibility options
None of these options read or write their state to the user's save, so that's something to work on next. I'm actually running out of low-hanging fruit, so I'll have to start breaking down one of the big new features soon, or go back to trying to make more levels. For this sprint, I have some IRL stuff to do, but I'll still try and get some stuff done:
- Add the options to the save file.
- Add one new room off the straight path.
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Xana
A gameboy-style puzzle-platformer
Status | Released |
Author | Sepia Mage |
Genre | Puzzle |
Tags | 2D, Cute, Female Protagonist, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
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- Sprint #23 - 2/29 to 3/14Mar 01, 2020
- Sprint #22 - 2/15 to 2/29Feb 16, 2020
- Sprint #21 - 2/1 to 2/15Feb 03, 2020
- Sprint #20 - 1/18 to 2/1Jan 19, 2020
- Sprint #19 - 1/4 to 1/18Jan 19, 2020
- Sprint #18 - 12/21 to 1/4Dec 21, 2019
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