Sprint #9 - 8/17 to 8/31
Xana » Devlog
From last sprint:
- Add the options to the save file.
- Done. All the config options, including the palette, are saved in the config.ini
- Add one new room off the straight path.
- Done. See the screen cap. There's nothing in it though, so I guess it's really only half done. I did clean up a couple of screen transitions leading up to that though. Also, I need something a little less obvious than the ladder for the transition, but I'm not sure what yet.
I'm going to be AFK for a large chunk of next sprint, so I'm not going to actually put anything on the plan. If I happen to get some time in, I'll try and work on the transitions between levels and/or filling out that empty room.
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Xana
A gameboy-style puzzle-platformer
Status | Released |
Author | Sepia Mage |
Genre | Puzzle |
Tags | 2D, Cute, Female Protagonist, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
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- Sprint #23 - 2/29 to 3/14Mar 01, 2020
- Sprint #22 - 2/15 to 2/29Feb 16, 2020
- Sprint #21 - 2/1 to 2/15Feb 03, 2020
- Sprint #20 - 1/18 to 2/1Jan 19, 2020
- Sprint #19 - 1/4 to 1/18Jan 19, 2020
- Sprint #18 - 12/21 to 1/4Dec 21, 2019
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