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A gameboy-style puzzle-platformer · By
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28 days ago
According to the list of devlogs, I've been working on Xana for a full year now. Technically, it's been longer than that though, since I only started the devlog...
Sprint #26 - 4/11 to 4/25
43 days ago
So the end of this sprint will mark the end of one year of me trying to make this game. I'll go more in to that next time though. For now, I'm having a lot of t...
Sprint #25 - 3/28 to 4/11
57 days ago
I made some progress on the editor, but not as much as I hoped. I ran in to a problem with the serialization. I wanted to make it so that you could share the le...
Sprint #24 - 3/14 to 3/28
71 days ago
Progress! A little anyway. It's been a bit hectic recently as the company I work for is now in work-from-home mode for at least a month. That doesn't actually b...
Sprint #23 - 2/29 to 3/14
85 days ago
I've been working through the editor, trying to find a good way to wire everything together. Turns out, there are a lot of different types of blocks and not jus...
Sprint #22 - 2/15 to 2/29
99 days ago
Well, I didn't quite get it ready in time to show it off, but I've gotten the first steps done on the editor. Right now you can press ESC to switch to the menu...
Sprint #21 - 2/1 to 2/15
Feb 03, 2020
I'm starting to reconsider the notion of just putting all the editor blocks on a separate full page. GameMaker isn't great at fancy UIs, so keeping it simple mi...
Sprint #20 - 1/18 to 2/1
Jan 19, 2020
Hmm... I just realized I never hit publish on the previous devlog. Anyway, I started putting the editor block selector together, but I ran in to a problem. Ther...
Mar 02, 2019
Xana means something unfortunate in portuguese ( ͡° ͜ʖ ͡°)
Feb 22, 2019
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